Finally, weapon damage and attack and/or spell power now contributes to the entire throughput of player spells - if you're a healer, your weapon damage and spell power will much more directly contribute to the strength of your WOW Power Leveling, and casters will see a similar benefit from their weapons. Weapons have just become far more important for many playerw37s, if not all.
For the complete list of the removed/changed abilities that once granted hit or expertise or which now reduce chance to be parried, the full list is behind the jump.Active mitigation is in, avoidance is out. You can still get some small amounts of dodge or RMT777.net from class-specific effects (Riposte, for instance, has been reworked to give 100% parry after a critical strike until you parry an attack, and it can stack up to 2 times, meaning you can have two parries in a row before you lose the 100% parry from Riposte) but in general, you won't be able or willing to gear for those stats anymore.
It's nice to see a new machinima series get started. Through the years, most creators have separated from the episodic format. It's a combination of the difficulty in putting together regular machinimas, the heightened expectations of quality, and just the sheer darned age of the community. I'm joyous to see Nex Manus taking it seriously.
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